PixelCam
An iPhone camera that turns whatever you point it at into pixel art in real time, with a whole stack of filters to play with.
The consulting work taught me something: a model nobody can use isn't worth much. So I build the whole thing. The app around the model, the interface people actually open, and the parts that have to work on a Tuesday afternoon when no one's thinking about AI.
That means real applications: web apps, mobile apps, internal tools, and the AI-powered features inside them. Some I've built for myself and put online for anyone to use. Others I build for clients, and I work with people well beyond the New River Valley now, since software ships the same whether you're down the road or across the country.
Want one built for you?A growing shelf of iOS apps, from calming toys to on-device AI. A couple were vibe-coded end to end, just to see how far agentic development with Claude can really go.
A Stable Diffusion studio that lives in your pocket.
Nineteen different image models, running entirely on the phone, on iPhone 15 Pro and newer. No cloud, no upload, no prompts quietly shipped off to someone's server. It's a working demonstration of just how much real generative AI now fits in your hand.
A whole social network where you're the only real person.
Everyone else is an AI. They follow you, like your posts, slide into your DMs, and react to whatever you put out, each with their own personality. It started as an experiment in pointing a fully simulated world at a single user, and that user is you.
An iPhone camera that turns whatever you point it at into pixel art in real time, with a whole stack of filters to play with.
Point it at anything and the live view becomes a shifting kaleidoscope of fun, mirrored patterns.
A procedurally generated wallpaper maker that spins up fresh abstract art for your home screen, no two alike.
A procedurally generated flower garden that grows a different arrangement every time you open it.
A quiet field of glowing fireflies. There's no score and no goal beyond tapping one and watching it light up.
Release paper lanterns over a still lake at night and watch them drift. Made for slowing down.
A bubble-popping app for toddlers. Pop the right sequence and it plays a little tune.
Place gears on the screen and watch them mesh and spin. A simple, tactile toy for little hands.
A match-three puzzler, built end to end with agentic coding to show what's possible with Claude.
A silly free-to-play game with its own in-app marketplace, vibe-coded from scratch start to finish.
Every app has its own support and privacy page. Want a link to any of these on the App Store, or an app like them built for you? Get in touch.
From a one-line idea to something live that your customers or team actually use. You work directly with me the whole way, with no handoff to a junior team.
Fast, modern web applications, whether customer-facing products or internal tools that replace a tangle of spreadsheets.
Apps for phones and tablets, built to feel native and ship to the App Store and Google Play.
The part most developers can't do well. Recommendations, chat, search, and prediction, wired in so they're genuinely useful, not a gimmick.
The plumbing that connects your app to the systems and data you already run on.
A customer-facing app, a booking or ordering tool, or an internal dashboard that turns scattered data into something you can act on.
Data-collection apps, analysis dashboards, and tools that wrap a research model in something a team can actually run.
A prototype or MVP to put in front of real users, built quickly enough to learn from and solid enough to grow.
An internal tool that automates the copy-paste-between-systems work nobody should be doing by hand.
Analytics apps and audience tools that turn engagement data into a plan instead of a hunch.
Purpose-built tools for advising, reporting, and the administrative work that eats everyone's week.
You tell me what the app should do and who it's for. I'll tell you straight whether it's worth building, and what the simplest version looks like.
We agree on the screens, the data, and how the pieces fit before writing the real code, while changes are still cheap.
I build it in working slices you can see and react to, so it's never a black box until launch day.
Tested, deployed, and live, on the web or in the app stores, with the accounts and infrastructure set up in your name, not mine.
Software isn't done when it ships. I stick around to fix, tune, and add to it as you learn what your users actually want.
Chosen per project. The right tool for the job, not whatever I used last time.
Even a half-formed idea is enough to start. Tell me what it should do, and I'll tell you what it'd take to build, and whether it's worth it.